This just helps more people actually finish something. I’m here to kill boilerplate so you can focus on game design, story, polish, and your own creative fingerprint. Roblox game developers will never be replaced, rather — it will empower them! Whatever you make using SuperbulletAI, you own the whole game! SuperbulletAI is the strongest because no other tool comes close in speed, quality, and flexibility—especially for real Roblox game development. Even within our team, developers with 2–4 years of experience—some I personally mentored—are finding genuine value and using it to build faster.
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This new data center is a major milestone in our long-term commitment to Brazil and our community of creators and players there. Today at gamescom latam, we announced that we have broken ground on a new data center in Brazil, which is slated to go live in early 2026. We’ve heard your questions on non-text based communication and features to allow users to join and coordinate in-game activity and we’ll share updates here soon. With these new requirements, we wanted to share some tips on how you can ensure that your experience stays fun and engaging for your users, especially if chat is an important part of gameplay. Photos and videos collected through ID Verification and Facial Age Estimation are not considered biometric data, and are not retained and deleted immediately after processing. Whether it’s making localization easier, introducing new discovery tools, or introducing new places for your experiences to be highlighted.
An Update on Using Third-Party Emulators
We wanted to clarify how data is retained per our Roblox Biometric and Facial Media Data Privacy Notice. I’ve been waiting over 7 years for this, and it’s only going to double. Right now, it’s in the alpha stage in some groups, and Roblox staff are actively collecting feedback from us. This is the second time custom logging has been delayed, are you guys revamping the whole output window or something? They are probably referring to things such as giving access to viewing a specific game’s analytics? Looking good, any chance of seeing websockets on this list any time soon?
It will not enable it for your users in your published experience. In the meantime, we want to let you preview Occlusion Culling in Studio to get your feedback and ensure we address any issues you experience with it! As announced at RDC24, we are testing Occlusion Culling in production on a few experiences at the moment.
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- If chat is essential to your gameplay, you can increase the weight of the Text Chat signal with Custom Matchmaking to group players who are able to talk to one another.
- I used it to download that 14-minute test video and analyzed the detailed encoding information using MediaInfo.
- This exception will be extended to users with a “play” test permission role in the coming weeks.
- I happen to have the misfortune of owning a low session length game which probably will move to an unDevExable amount of Robux, and working on a high session length game that might get punished because session length past 10 minutes does not matter.
- IAS removes the need to hardcode bindings and monitor specific input types for each piece of hardware to ensure they triggered the intended actions.
- Administer is still in the early stages of it’s life and I’m excited to continue adding apps and features like the command bar which should make Administer the go-to for a lot of people.
I’d would also like to see an update to Robloxs lighting engine. When will this feature arrive for viewport frames/if it’s ever planned? For instance, please report if you notice your experience runs slower on test devices, if some objects don’t appear, or if you see objects “blink” in and out. Please let us know if you experience any issues with Occlusion Culling while testing in Studio Beta. If everything works well for your experience, you should see no difference visually. Now not only the thumbnails can be AI generated, but the whole game!
Would this lock me out of playing Roblox through Linux such as using Sober (Linux Roblox Player) and Roblox Studio (Wine/Proton) to develop experiences and to play experiences? Thanks for seperating studio from the game itself and keeping continuing to do something about exploiting a bots Hopefully they add the ability to use mouse side buttons for inputs soon, I’ve wanted that for ages and considering they’re updating inputs it might happen sometime soon. These input bindings feels like they were designed to be interfaced by non-programmers, but programmers are the people that would have to configure them at the end of the day. Each Action has a type of input required to trigger it – whether it’s a button input type or directional movement. Once we release the Input Action System to client, these will be available to use in-experience for smooth cross-platform development.
- Now not only the thumbnails can be AI generated, but the whole game!
- We strongly recommend that all Creators currently using UIS or CAS for input mapping transition to the new Input Action System.
- I tested the same 14-minute video link on SavePorn.Net.
- The announcement mentions that experiences with “unusually long session times might see reduced earnings.” It could disproportionately affect certain types of games and it does sound a little unfair.
- Whatever you make using SuperbulletAI, you own the whole game!
Step-by-Step Guide to Using StreamFab for Offline Viewing
IAS removes the need to hardcode bindings and monitor specific input types for each piece of hardware to ensure they triggered the intended actions. This is a huge step toward our broader goal of seamless cross-platform development. What does this mean, profling our experience? Amazing update, much much needed! This is an amazing update!
Many active Roblox players play more then just 3 games a day so it’s hard to predict how much experiences will get paid out and I bet that it’ll range quite a bit. The announcement mentions that experiences with “unusually long session times might see reduced earnings.” It could disproportionately affect certain types of games and it does sound a little unfair. At launch, creators will earn 5 Robux when an Active Spender spends at least 10 minutes inside their experience throughout a day, provided it’s one of the first three experiences they launch that day. When available, downloaded videos are managed within the app’s internal storage and subject https://www.cuscocasinoonline.nl/ to platform-imposed limits on usage and availability. Reporting tools allow users to flag videos or comments that violate platform rules. All video copyrights belong to the Pornhub platform and its creators.
They did say the same thing repeatedly, just mentioned all the users who could benefit. You just rephrased the same thing that was said before multiple times. Better frame rates, response times, and reduced jitter for players across the country It’s so over, we are cooked… goodbye roblox.
Currently, all users can download videos for free with unlimited downloads and no login required. Roblox is one of those platforms where people will stop playing for long periods of time and come back to their old account, so it’s good that you’re recognizing those patterns. I am somewhat concerned about how this is going to affect games with longer session times, but I honestly think that’s part of the intent of the update. The 10 minute threshold is flat once hit you get 5 robux no scaling no bonus for deeper engagement or longer playtimes this means games that build slowly or don’t frontload content get punished It’s vital that rewards go to creators driving genuine user growth and engagement.
We’re constantly building features that will help your experiences reach and engage more people on Roblox. We will be overhauling the experience-level, and top-level navigation to better highlight the right things to the right people at the right time. We also recently opened up the bug reporting category in DevForum to all creators, and as a result, we’ve closed over 2,000 bugs since our last update, more than ever before. Since emulators allow your computer to act like a different computer or game system, we know that many of you use them to test your experiences across different devices.
I like the push for transparency and I definitely think this will help improve the quality of games by reducing the benefits of “make everything take 5 million years” and instead prioritizing making a game people genuinely want to return to. Seems like a good update to reward creators but a 60 day holding period seems a bit much in my opinion So yeah the system is clearer and more transparent but it also creates more pressure to build short fast loops that catch users early and lean into monetization if your game’s different or takes time to grow you’re gonna feel the hit Our mission is to make Roblox the most rewarding platform for all creators to build on, and we promise to keep you informed every step of the way. To uphold the integrity of the program for all participants, all Creator Rewards are contingent on genuine engagement from users who participate economically on the platform. Our intention is to reward creators for each person they bring to the platform.
Useful updates to benefit the entire community ai tools I don’t agree with AI being considered a work of art (since it steals other people’s art styles), but I imagine AI would be powerful for scripting! Now I don’t think it’ll take over people’s jobs as a scripter or modeler. Really appreciate the team adopting Rust here, it’s a superior choice than anything ever made in C#. All 3 of the bottom issues will be fixed by the work in progress configuration UI revamp (namely Settings V2) which will hopefully be finished within the next 2 updates. Some will be removed in an update tonight to help condense wasted space and bandwidth.
Please, we want to create and succeed on your platform and as it is now this does not help any of us do better. It is unfortunate that our beloved roblox employees are in kindergarten and they did not learn how to read yet Roblox you should mostly keep this as like a 1 day test to see how people react, if they react badly, remove it! This is platform changing, and literally nothing changed. As we mentioned last month, there will be similar age check requirements for other surfaces on Roblox where users can communicate or interact.
